im not sure if the title makes any sense, but i want to create a light source that has actual surface area, rather than just having the light magically appear from a single point in the scene. Im using mental ray and 3ds max 2013. So far i've tried creating a light card using a plane with self-illumination set to output in…
The sword is definitely better than its previous version, just put them side by side and see. But it still lacks lighting so it still appears somewhat flat. Lets look at somesone esles work for an example: https://cdna.artstation.com/p/assets/images/images/003/927/624/large/zug-zug-iron-sword-con2.jpg?1478612467 See how…
The links I posted refuted the CPU's are a problem or that it costs $$$ to do it. It's too grave of a coincidence that every console this generation has had articles written about them about being bottlenecked by the CPU. Even Nintendo's former CEO Iwata admitted the Wii U was designed with a CPU flaw, which coincided…
Again participating in the Polycount's "Monthly Noob Challenge 5" to challenge myself. ----floating island Purpose: -learn terrain and vertex painting -Will be making the terrain as a whole not just a snapshot. -learn Hand painting. -foilage modeling. Texutres: -ground Terrain textures: grass X 2 dirt X 2 rock X 2 -Sky…
Here is the ground texture I am using for this guy. I wanted to give it some interesting concrete shapes. Still keeping the painterly style. Having fun with this painting in general. This is from a game I am trying to work on for my thesis. opihiman.com I had to start over from this because the style is not consistent and…
FNITrox, I agree with Almighty, that's a good observation and it helps. Thanks. Decided on a concept (the one they're using for the 2013 arenanet internship), and slowly working. Stylizing the face is a pain. Not sure with this how to go about it. Did some light concepting using the move tool and minimal painting, not to…
Sorry about the upside down rendering. I fat fingered something, but I fixed it. Just download and drag and drop the script into the viewport again. It'll update. As for the gradient banding, I haven't seen that happen. What format are you saving the textures? Can you send me one of the maps? I notice some dithering too.…
The spacing tool will get the treads populated, BUT if you want to animate it, you're looking at quite a bit of rigging... Tank treads are some of the harder things I've had to rig up... I ended up using a method similar to Paul Hormis's dynamic chain tutorial to get them rigged up and flowing around a path. It was a bitch…
In 2013 they turned on Gamma/LUT by default which technically gives you lighting closer to what you see in the real world (or some other nonsense) but in reality all it does is jack up normal maps for people who don't care about rendering. Main Menu > Customize > Preferences > Gamma/LUT > Disable with Gamma/LUT on, it…
i never managed to work well with automatic exposure. i say use photometric lights, and you can either use indirect illumination or just use the final gathering only. Aren't you gonna put any lights on the ceiling? its gonna be really gloomy if you don't. Anyway, use a self illuminated material for the lights on the…