Yeah thats the same I am facing with projection in Max which I think will only work if we treat it as garment and stitch and spheriphy. However I want to keep it quad based for my own peace of mind. EDIT: Almost there, but in meantime if there is better way please do share
I think this is a great improvement! It’s now very clear what the main focus of the image is. :)@Araka Personally, I’d suggest not getting stuck on one project for too long. You often learn more by taking the lessons from this piece and applying them to a brand-new, smaller project. That said, if you feel there's still a…
╔═◈═════════◈═╗ Synopsis ╚═◈═════════◈═╝ Set in the time before Second World War in colonial Malaya (nowadays Malaysia), portraying a world where Europeans meet Asians to form an unique identity and style. It also brings forward the uniqueness like the Peranakan Chinese by blending eastern Asian and local Malayan customs.…
Hello! I am currently looking for new opportunities as a Concept Artist, 2D Artist, or Illustrator. I have over 15 years of experience in the game development industry, working on a wide range of projects and visual styles. Throughout my career, I have been responsible for: * Concept art for games * Game illustrations and…
Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm
Hello everyone! In addition to our still ongoing hiring for freelance 3D Artists which we posted here a couple of months ago, we are now opening a new recruitment track for freelance 3D Modelers as well, to work on new projects with Physicl, 3D branch of Nfinite. You will be working on creating sim-compatible 3D models of…
Hello everyone! This is a thread where I will be showing and explaining my final semester project titled "EUROPA". This is the idea that I have worked on as a part of my Masters course in Game Art & Design, with a project deadline of August 21st 2024. I always enjoyed working on both the equipment and characters, and the…