That image you've just posted at right is infamously known to be from an EA pre-rendered 'visual target' movie sonic, and not in fact realtime on the PS3. I don't know how you lot can perceive the shitness that you see quite as well as you do from such a low res movie. I don't have a strong opinion either way on the movie,…
Scene From A Movie Competition Deadline: 29th March 2009 The gap between motion picture visuals and the graphical fidelity of current generation videogames is closing with every new AAA game release. Visual realism is becoming more of an accepted part of videogames and more an important part of immersing games players into…
Hi everyone! My name is Giulia, I started a few years ago as a 3D artist but decided to switch to 2D since I wanted to focus more on the pre-production and initial creative process. My objective is to work in the videogame industry and my dream would be as a creative director, since I love to design stories and characters…
I'm no particular fan of Wil Wheaton but he made a blog post recently that went into a little bit more depth about what, exactly, the major videogame publishers are attempting to do in order to coerce actors to auditioning for and accepting voice acting gigs. Some of the publisher demands are pretty vile: In plainer…
The thing is, that in a videogame not everything goes.Things are discussed over even months in the preproduction step and nothing is is established until it makes sense for everyone. If you try to make something and you say "this is that something" but it does not make sense because of how it is designed (compared with…
Infact, a sci-fi or fantasy genre *could* have product placement so-long as that product is recreated in a way workable for that environment: If Coke were to want some real estate in a certain sci-fi game their Coke product would have to be redesigned to fit the sci-fi theme. An example would be to redesign the can of Coke…
Hello Hello ! I'm a newbie here so I post some presentation words. I'm a student from the "Amazing Haute Ecole Albert Jacquard" of Namur in Belgium, maybe you already know it and other students are here registered. I began to learn videogame-making last year, and is quite impressive, I was not able ti imagine how…
Hello! I am a 3D game artist from Spain. I want to improve my skills so I'll try to keep this post updated with my works. I'll leave some of my earlier works here to kickstart the post: Metalhalla: I joined a course in digital art, animation and design for videogames. There I began my journey into videogame art. Metalhalla…
Hi, I'm Simone Tranchina, Italian 3D Artist. I'm looking for freelancing, or good job opportunities. I’ve worked in the computer graphic and videogame industry for as long as ten years. I started out working on TV shows, ads and short films. After that I turn to the videogame business working on iOS and VR development…
I am looking for someone to design a 3d model of a character for a videogame. The game is VRChat, so you can look up any more specifics you may need. The videogame has specific parameters that must be met. It must be below 20,000 polygons. Use a low poly model, with the high poly version baked as a normal map to maintain…