Hey, i'm pretty new to modeling, uvmapping and texturing ( Only 3 months experience at this time ) But I was able to make this: What you guys think? Any tips?
Any ideas ? sorry for bump . What mostly I wanted to know is if I can use it to texture the model without have to uvmap every single pieces that are in the order of the hundreds .
Gyrfal: yes, and a cubemap aswell. and some faked highlights. Im mixing it a bit depending on what looks good on what surface. Some stairs, a ventilation shaft, endless joy of uvmapping! :)
Imo you could and should spend some more minutes on your uvmap. It looks quite distorted in some areas - especially the front wheel. The idea is mighty cool, though :poly136:
I think this looks really good, Daz Id like to know what would make the uvmapping more industry standard? should there be more tiling textures or shared texture spaces?