Hi! To Noren's point, best share a bit more context. Reference images used help others to understand what the target is and what specific marks you're aiming to recreate. Do you intend this to be a game/ real-time asset? Shots of wireframe and UVs layout will allow for feedback of those aspects. How many texture sets are…
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
Okay, so coming from offline renderers. I need some detailed explanations about unique texturing especially without tiling and what technique are currently being used to achieve this. I am aware of using tiling textures with mask and randomising and blending several textures but as someone who paints textures unique to…
A)Do texture atlas tend to cause textures to be closer to low res? (even at 1k or 2k) B)Are texture atlas's typically used in "next gen" games? Or are they more for mobile devices? I'm going to be making a city using modular assets, and I'm trying to figure out if it would be beneficial to use a texture atlas. The…