Love the python. Been trying to buy one myself but I can't justify spending twice as much as Smith & Wesson's 686 when they're almost the same gun. Aaaaanyway. In your front-facing render, it looks like the Python has some wear on the ventilated rails? If so, the wear is reading as white edge highlights. However the Python…
Ikruel: Sure, contact me anytime! I found scripting Blender both pleasureable and useful. In the previous company, we scripted it heavily. It served as the level editor (even generator at some point) for handheld racing games. Python integration is solid. C++ is only for modifications of Blender itself (like viewport,…
Thanks for answers. For this past couple days I talked with several people about this. And it appears that I shoudn't be stuck with word "technical artist". In general, I heard about exact things that I told you, mainly two "carrer paths": 1. Houdini /+ Python 3 - Houdini will be very popular soon and they will need a lot…
Hello there, Quickly tested in Maya 2024.1 the Mirror and Regularize tabs, which is what I usually use in 2020.4. Mirror seems to be broken for the most part. Played around with it with simple shapes and it wasn't behaving as expected. As for the Regularize tab, everything seems to be working fine with the exception of…
I feel like I'm probably one of the few people that like Git. Mostly because all I do is software development, and Git was really designed for that. But I'm not very fond of Maya for a few reasons. * MEL is terrible. There's a whole slew of issues I have with it. The Python wrapper, short arguments, functions doing way too…
If you want to be a technical artist you should learn Maya first. It helps to know both max and Maya but in my experience most tech art jobs will be using Maya. There's python scripting for Maya so you should be able to pick it up pretty quickly based off your blender experience. A lot of packages use python for scripting.…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
@PolyHertz : Looking cool so far :) . I'm kinda coming from the other end when it comes to features it seems :D . Currently it has curve-support and linear-subdivision support, but no pinching/sliding and not compensating the offset-length. I'll post some images later. 13. Didn't use it before, but you can issue OpenGL…
Yo all! Wondering how i can move this components shell in absolute without them to collapse at the center point :( I saw an artist do it on max and want to do it in maya , and i just copy this phython script : import math, sys, osimport maya.cmds as cmdsimport maya.mel as mel##Convert selection to vertssF= (cmds.ls…
I've tried to find a way to tell whether the UV shell is flipped or not but couldn't find any. There's an error in the Maya help file for the polyEvaluate command in the mel section. It states that for the -boundingBox2d flag, the mel command will return the UV coordinates for the bounding box as 4 float values in Mel and…