@Roxirin Glad it was helpful. The sample model was a quick way to help illustrate the process. Just to clarify: seam allowance in a sewing term and the orange outline around the UV islands was added in Photoshop. After the model is unwrapped and the UV scale is averaged out it kind of makes sense to do the rest of the work…
I used inDesign and a square grid to layout the pages. Once I decided on the fonts, colors and style it was just a matter of picking and sorting stuff as well as writing some text. I used a print service of a drugstore here in germany: http://fotoservice.schlecker.de/cewe...otopapier.html and they offer also printed…
Hi all, Slowly I am doing more and more 3D print work for others, either pro or hobby. Mostly relying on others on how to do things that work for a PLA printer. Since a week ago I started my own 3D print model to really dive into what it takes to make a good 3D printable model for PLA printers. I want to share the progress…
Lighting set up (draft) finished, will definitely need to put more work on it, but I'll start to work on some assets first. FOR NEXT: -Wall and ground
material (paintable puddle)
I agree with a lot of what's been said here. The buttons are ghetto, a little tough to read, and inconsistent with the rest of the site. I like the one thumbnail for each piece in the main gallery idea. The mouse-overs may be complicating things, and I don't really notice them. If you're really worried about too much…
[ QUOTE ] LARGE PDF files are teh suck. You get one thats over 50mb and the fucking thing crawls trying to open it (on any machine). [/ QUOTE ] I routinely use 100-200 meg PDF's and never have any speed issues whatsoever. I just stopwatched it, in fact, and it took roughly 2.67 seconds to open a 109 meg pdf file (Exalted:…
Anyone have any luck getting this effect in Maya? It may be possible with a ramp if you could somehow make the vertex normals paintable so you wouldn't have to edit them one by one. Also is animated vertex normals possible?