Here is a little practice work. Modeled with Maya, textured with Substance painter. The goal was to create minimum number of assets and build a complete structure. Real time renders and turntable in Toolbag 3, beauty renders with Iray. Cheers!
hello people.just looking for some feed back on my house. Please tell me what you think (: modeled in 3ds max. unwrapped in blender. textured in photoshop. Poly count:548 Texture res:2048 * 2048
looks cool, but what time period is this character supposed to live in? The dagger is a strange mix of modern hardware store and high fantasy. It doesn't give any medieval vibes at all
Here is my new character that i did in my free time after my office hours... I did this few days back but m posting it here for the first time... Working on the textures with other stuff too..... C&C are alwayzz welcome..:-)
Hello guys, I wanted to share this set of Ottoman armors I've been working in my spare time for the past month, I hope you like it: https://www.artstation.com/artwork/Vd5N2n