Just found this goldmine! Sharing my first model that I made in blender. PS1 Detective. Body: 620 tri (Every piece of clothing is equippable as it's own mesh) With full clothes: 1.226 tri
really great work billliestray. i'd love to see that eye pivot 180 off a strange portent; those azure stones might translate as strange tears. the scroll bit as well; it gives it a temporal feel, though from this angle i can't quite tell how the mechanism of what is read translates to the wheel apparatus
Progress Update! I am finally back working on this after a bit of an extended hiatus, and I am feeling good about some of the progress lately. The model is now 85k polygons due to some modifications to the body to reduce hard edges and those bastard tow hooks at the front taking up 3k polygons alone thanks to the…
I got a couple adobe programs through steam, but I did cause some headaches with teams at work. It often would be tagged as 'a game' and teams mark my account as away instead of online. I dont really mind having it on steam otherwise
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
We're building a live weekly quiz app for tens of thousands of simultaneous players. The look is dark and theatrical; set in a future where things have gone slightly wrong, somewhere between graphic novel and mobile game UI. But the tone of the character driven narrative that runs alongside is very knowing. Think Deadpool…
Something to stop checking news. For a single weekend only. Something a bit sad and lonely with a smell of landscape like LeGuin's "Planet of exile" or something weird and oddly intriguing like "Amatka" by Karin Tidbeck. Any suggestions?
so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…