I'm pretty happy with the state of the interior now. I've learnt a lot about substance painter but there is still lots more to improve. There are a few images of the interior here and Id love to hear feedback on what I can improve or change :smile: View from the front right of the interior: View from the front left:…
well that looks like a crazybump normal map. XD so i imagine you didnt go about creating a high poly for this. id say ditch that normal and just work with a diffuse in that case. there's no need for scratches (unless they're super deep) or dirt to have any sort of bump on the surface. the texture looks like its starting to…
I'm working on some drop pods for the humans right now. They are supposed to be quite current tech so I made them look like a missile. However they are also supposed to be able to come up through the ground so I outfitted them with a drill. There's a door that swings open on both sides of the pod. It isn't very visible…
It needs dirt around the edges of things. I would also vary up the wood planks, make some darker and some lighter. Dirty up the gold, reduce the spec and the gloss.
dirty textures/ adding some decals; edit; changed some lighting/ added decals Next up adding dirt/ small parts of debris to the floor edit2; Another lighting change..
You need to use aerograph to make such a small but detailed graffiti. It looks so funny :D The dirt is naive too, 100% clean on top and dirty right at the bottom, come on! Use refs:
Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
Sculpted the broken version of entablature, this one will be used as ending. Also, very rough and dirty pass on textures, started working on shader, probably need to clean up a bit all this dirt with vertex paiting.
Finally, the final version. I tried to remove some of the dirt on the plastic parts. The Gearbox model is really too dirty to look believable IMHO. Tweaked the colors a bit and made the metal look like metal :)
Looks real nice, though the stones all appear perfectly polished clean and synthetic. Dirt in cracks (AO style), moss, etc. Some dirty decals to melt everything together would be nice too.