The current one is SanDisk model SDSSDA-240G 2,5" not sure about DRAM cash But I have already a nuber of them: WD , Toshiba, Samsung 2,5" ones and one 128g M2. All died at different PCs following same scenario: after a year or so of usage during a heavy calculation of something . Rendering or reality capture calculating a…
If you find this img useful give it a go helped me with the tennis object if you need more explanation ask. The normal folder and Krita are important the idea is to get more details out of the maps. If somehow this is known it wasn't to me before this. Enjoy...
I've been rendering up and mocking out these tutorial images with a 2gb machine on windows xp that I got shortly after Gears1 shipped. It's the same kind of machine I used to make the hospital set, in fact I remember that my home pc back then was more powerful than my work machine until I got on to the locust set. The…
So i have been working on this old max scene, where they still had to use double sided faces to show both sides of a object. To improve the scene's performance i would like to delete one side of those double sided poly's I have read quite some thread's on numerous sites. But i couldn't find a good solution. I did try the…
Hello again, Currently trying to create several rock formations both small and large. My current workflow with the larger rocks has been simply hand painting them. I'm moving on to the large rock formations now and after some tests it seems that hand painting isn't a good approach for this. A single 2k material still gives…
Dear sirs, I present for your pleasure, some of my favoriatest workings from the recently released video game BRINK. I did mostly high/low/uvs/bakes for this project, so the texture work you see in these shots is going to be from our various texture artists. Virtually every asset we did for this project was worked on by…
Say I have already calculated the TD of my uv shell, ie. I know its exact size and I know where I should be placing it, are there any tricks on how to position it precisely where I want it? For example, can I pick the top-left vertex as origin, and tell Blender to move the shell to a position where this origin will be 16px…
I think it is about knowing the scene. What will be seen and what won't be seen? It's not just where the character will walk around.. but what areas are in shadow? A shadowed object barely needs texture. As you said most games use tileable textures and there are many different methods to break up the repetition. One of the…
UPDATE: We are overwhelmed by the response we've had and so are now currently full on artists. Closing thread until further notice. In short, I am posting on behalf of Haem Projects (team modding Skyrim, not-for-profit) for their new upcoming DLC sized Quest Mod: Carved Brink At this point, all level-design is already…
Hello Polycount! I am looking for some advice on facial rigging for games before I start a working on a rig for the BRINK heads I have been working on (Still W.I.P!) I am building these head with the same topology and am hoping to build a rig that can share the animation data between the heads.I am unsure about a few…