MaYdaY, awesome. Is this really for a UDK action rpg or is it just meant to be as one? I'm curious if there's a game in development here. :) zxcman, look at the shader for the rocks in the GDC features level included with UDK. It might not be the same, but it's pretty nice.
yep, doesn't matter which intuos you choose. 1 and 2 are very similar, 3 seems to have improved technically but i never noticed the difference myself. especially the larger intuos-models have a much better, smoother feel to them than the graphire, imo. i found that as a left handed person i always accidentially activated…
Can't let this thread not be on the first page UP THE IRONS!!! [ame] http://www.youtube.com/watch?v=WddjLLFxoow&feature=related[/ame] [ame]http://www.youtube.com/watch?v=kpClxEePxtw[/ame] [ame] http://www.youtube.com/watch?v=quPliK3eAy4&feature=related[/ame] [ame]http://www.youtube.com/watch?v=ZxyPZEEV2b8[/ame]
ah yeah I've been experimenting with different key binds since i rarely used the Q/E buttons for strafing Considering Q for Swap, E for Heal Skill ~ for holster/take out weapon (cosmetic but so much fun >__>) 12345 stays, 7890 on zxcv Only thing is like to chain 8-7-2-4-3-5-1 Swap 2-3-5-4-4 swap 2-3-1 so going from z-x to…
@zxcman Thanks man..mind to share your thought on what part should I add/ change/ to make it better?.. :) @Warren Geez, that's very nice words you said there mate..thanks! Will updates on this piece as soon as I get back to my dearest desktop next week!..heheh.. _Revel
Skillmister__Thanks for the support. n88tr__Thanks. whats_true__Great tip, I may try it after the scene is all done. zxcman__No I am not gonna bake the shadow, there just too many tiled textures in the scene, baking all the shadows will just take forever to do. Thanks for the suggestion. Hello all, Finally got all the…
Go into the motion tab and change your axes order until you find one that works for you. ZYX or ZXY might work for you based on the info you gave. Here's a vid explaining what's going on http://www.guerrillacg.org/home/3d-rigging/the-rotation-problem