Hi guys, this is my last post for last year 2019. If there is any feedback for further improvement please let me know so i can improve for future works. But for now I am done with this character and moving on the new year and creating more fun works! Do visit my artstation for other works, www.artstation/ivanlyw. Happy New…
Hey Everyone, Bloodborne was the first souls like game I played, and after finding this concept I thought it'd be cool to give it a go, here's my blockout progress so far :) . Any feedback would be really appreciated, cheers!
Hello guys ! In these last months I dedicated myself to a personal project for portifolio Feeback is always very welcome! For More: https://www.artstation.com/artwork/6GD6r Final Render: Reference: Unreal Engine 4 Render: Substance painter:
I have always loved the bloodmoon theme of league so I made a bloodmoon knife for Valorant! A lot of inspiration came from the Oni skin line as well. The knife is 3.7k tris using 2k textures and rendered in UE4 More pictures of it here: https://www.artstation.com/artwork/AqoZEN
Alice Johnson based on the Character from 'A Nightmare On Elm Street - the Dream Master' Realtime model with 80k verts budget 4 sets of 2k maps Using Maya Zbrush Substance Painter, rendered with Marmoset Toolbag 3 https://www.artstation.com/artwork/yP6dK https://www.artstation.com/artwork/yP6dK
Hello! I've wanted to model Jaina for quite a long time and finally decided to do it (for the second time, but now I'll finish it, someday :) ). It's going to be PBR/stylized. At this stage I already started refining some parts like the head and now I'm moving to the torso, almost everything is still a blockout. Thank you!
This is a personal project I've wanted to do for a very long time and finally taking the time. I want to flesh out Kain's look since we never got a modern game focusing on that storyline. Here's progress from a few days ago. Time is hard to come by these days, but I'm devoting time for this, so I want to see it through.…
Hi everyone, I would like to share a project done to experiment with fibermesh on Zbrush and lowpoly using haircards to make fur.The low poly is still in work in progress, since it's really hard to achive the result I want, but I'll post it soon to have feedback ^^ I've only posted it on my instagram for…
Hello! This is the Varndagray: It's a boss from Timespinner (an indie game in development). My goal is to translate this sprite into a 3D model, with handpainted textures, and normal/spec maps. Currently, this is where I'm at right now: I have the fleshy bits sculpted. My concern is what the protrusions coming away from…