The problem with the udk is that he is updated every months. It's not a performance issue, but more artefacts issues. The last version with the nvidia GTX card was a black flickering in the november and december b
Signed :) Because of prebaked final gather maps and possible flickering i would avoid mentalray or vray for animation. And arnold is really easy to set up.
This is simply amazing! I really love the lived in feel you've created. And that video made it even better! I love the ambient movement of the fan and the flickering of the monitors. Stunning work
Really nice, love the light flickering, great atmosphere! The foreground is a little hard for me to read, it might just be the angle, but it took me a second to see the helmet/bones in profile.
Will do! Well I dunno about the flickering light thing since I doubt I'm gonna make a video for the scene, but I will definitely play with the falloff/attenuation of the lighting
yeah i'm not convinced by the specular highlights on the water shader either - you can see them floating along the top of the water rather than flickering randomly like water should.
Something about his face doesn't make sense if you compare it to brand. I think eye brow area and the jaw needs more work. They need to be slicker, a bit bulky