Well, I rendered the smiley, wall and flag 4k x 4k with 4/16 AA and cannot reproduce it 8( I don't have more examples to test, hehe! What image do you posted? I cannot find it on this post.
Hello polycounters. For those of you that haven't seen the progress on this one here's my final shots for Eomer. Roughly 170k triangles(80k only the god damn hair). 3 texture sheets 8k for the body, 4k for the face and 4k for the hair. I hope you'll enjoy it. :blush:
43 inch 4k monitor from dell, that can split into 4 1080p individual screens. multiple monitors are soooooo 2000 and late. http://www.cnet.com/products/dell-43-ultra-hd-4k-multi-client-monitor/
I use a 42 inch 4k samsung display at work. It's really nice. I wish it was a 46inch though because it would be the same pixel density as my 27 inch 1440p monitors. Also, Windows 7 sucks at 4k. :( BTW, what brand monitor is that?
More progress on texturing seems like it's the last straight till all non-hair/fur related stuff is done. Ended up rebaking whole character and splitting it into 4x 4k maps for body and 3x 4k for accessories to get the details right. C&C welcome :)
Here is revolver i have been working on lately. All images rendered inside unreal engine 4. Model is around 4k tris, maps painted in 4k resized to 2k. If you are interested there are more images and sketchfab on my artstation - https://www.artstation.com/artwork/dR99x .
Use 4k light maps for every object. If all lightmaps are the same 4k size it will bake faster and your game will run smoother. Also when texturing use a lot of blood, blood splater everywhere lets you know this area is XTREAM!
One thing about 4k monitors is that they're right now unpractical under 32". Their pixel concentration is waay to high for most software that doesn't support dpi scaling for ui. You'll end up with tiny menus at a 27"/28" 4k monitor. dunno maybe this is just me.
Thanks so much for the advice. This will be a port folio piece. Would a 4K texture contain enough density once all these parts are UV-packed? I could always just go for 8K maps for the bake maps and output the final textures as 4K in Painter. Definitely easier with just one set too.
Ok, just finished taking an asset through the painting process. Everything works, I can paint, bake and make custom materials. You can have 16k in viewport if your card supports it (Substance is 4k displayed max). And that alone is awesome as I can make my trim-sheets in the 1k x 8k size. Coming from V4 to latest, I can…