I know no body really develops 3D Games for Windows Phones, but I worked with a tiny development firm and I was leading the bench marking before the project was scraped. We were able to solidify the fact that any windows phones (the newer ones can tremendously exceed these numbers with the new hardware), including the very…
Here's a simple one to get you by. No side view right now, sorry. Just the one I'm using for my quicky concept art. Slots are: Head 700/550 Shoulder 2000/1250 Weapon 500/300 Belt 1100/800 Misc 500/300 And yes, Spectre is a female.
Can somebody tell me which/who parameter in the udk i must change for a greater vertical pitch? In the Stadart udk first person camera i can mabye looking for 75° but its not good enough. The internet can be horrible when 300 people make extra tuts for things that are in another 300 Tutorials. I dont need a 3 Person View…
Automation toolkit is basically impossible to download unless you have an enterprise license. This is part of Adobe's effort to eliminate any sort of automation or efficiency in game development (i guess we should be glad they're not charging 30k a year for it anymore) You can use the in editor scripting API to do quite a…
EarthQuake hit the nail on the head with his response. The short answer is "it depends". Simply saying a character should be 2x 2048 textures and 30k-70k triangles is assuming quite a lot. Is the character intended for use in a 1st person game? 3rd person? If the character is for a top-down RTS game you certainly won't be…
I had no idea it was going to be 300 pages...that's an insane amount of work. I'll definitely help donate to the cause, right after I donate to the Philippines cuz I have a guilty conscience like that. Wait, I just noticed the 1st one was 300 pages also. Guess I had sensory overload when I looked through it.
Might want to re-think billions, shoot a little higher like "trillions of earths could be orbiting 300 sextillion stars". http://www.npr.org/blogs/thetwo-way/2010/12/01/131730552/-trillions-of-earths-could-be-orbiting-300-sextillion-stars I don't think its been officially released yet, not until 2pm est.
I'm actually a bit surprised people thought it would be under 300. It's new tech, even if the graphics aren't a complete generation forward (but still better). Hell, I'll take a xbox 720 and ps4 for 300. good luck with that! still, I'm looking forward to this if only for the potential for new gameplay experiences. don't…
So, it did go well according to plan! There is quite a lot of empty UV space left from the fact the catsuit takes fringes of the UDIMS, so I guess I’ll use that space for the props. The sculpt of the catsuit needs more iteration, it’s not smoothed enough to my taste and it feels crumbly whereas I’d like it to feel smoother…