[ QUOTE ] Green Day - American Idiot (punk normally bores the hell out of me. but this is an album I can chill out to. good mix of tunes for the post-Blink182-shit-trash-crap era. i feel guilty calling it punk, it's that good.) *hides* [/ QUOTE ] Oi! You'd better hide! But seriously, I used to be a serious metal head in my…
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
fan-favorite remake while learning valuable…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
TnT gaming is looking for a motivated Artist to complete some items for our game. Applicants should have above all else, time in their schedule to work now. Portraits x 7 - 2d images (approx 180 pixels wide and 180 pixels high) * Character portraits from the shoulder up * Description of the characters will be give in words…
Looks like there is some joint popping in the walk cycle (more evident in your tips and tricks post than here). But it still looks great. Fun to see the complete 180 in style. Also fun to see how this sausage is getting made!
Agree with David, it is too long and the turnarounds are too slow. May I suggest just do a 180 with out the wireframe and then another 180 with the wire frame then you will not be on the turnaround so long. I also agree about the wings, they are not doing anything for me either and I also do not like how they are just…
This took me a while until I could better understand everything you showed. But yes, you were right, and that worked just fine! In case someone else needs it, I made a conversion chart for some sRGB key values: sRGB --- Substance Painter input 30 sRGB --- 0.00902149 50 sRGB --- 0.0277553 180 sRGB --- 0.464741 240 sRGB ---…
There are two ways. Either use Hypershade to use MultiplyDivide nodes to do the conversion (which is really fast, values are restricted to three decimals though so you loose precision). The other way is using an expression. Expressions can slow down your scene if you're not careful. A simple deg/rad-conversion shouldn't be…
Hi guys, so I'm tip-toeing more and more into PBR and reading the resources on the wiki (love the bible <3 ) and I'm trying to get my head around gamma correction and a linear workflow. I understand that when an image is shot via camera, what it actually shoots and what is on display is different due to the gamma…
Had to do some tunneling equipment for a project and thought I would post up my reference that I used http://en.wikipedia.org/wiki/Tunnel_boring_machine http://www.herrenknecht.com/ http://www.herrenknecht.com/products/tunnel-boring-machines/traffic-tunnelling/epb-shield.html…