Don't count on it. No I don't think so. We've hardly seen the potential of 10, yet alone 11 in our games, and we only ever will when we have dx10+11 mainstream consoles.
Though now UE 3 has deferred rendering in DX 11 mode, which should help with the dynamic light redrawing (or rather make it unnecessary). Though only when there are no shadows being casted from the light afaik. But anyway, that's for DX 11 only with that specific engine :)
for those who haven't seen it yet, we released episode 11 last week :) http://www.thegamedevcast.com/thegamedevcast-episode-11-post-e3-silence-mattricks-180-and-indie-games-are-chemical/ this week's Indie Game of the Week is called "The Forest", can can be found here: http://survivetheforest.com/
The skill matching will work better when there is a larger player base (when the game comes out) and when the levels aren't capped at 11. Even if you're playing against somebody who's an 11 in the Beta, he might have played hundreds of games, and be more like a level 50 in skill.
TeriyakiStyle- Contest starts October 12th, 2014 at 11:59 PM Pacific Time (PT) The deadline for entries is December 19th, 2014 at 11:59 PM Pacific Time (PT) Winners will be announced and posted on Polycount on January 30th, 2015 at 12:01 AM Pacific Time (PT) xD
it's located in UDKGame/Config/Engine.ini The lines you should change are: AllowD3D10 (to true) MaxMultisamples (between 2-8 I believe) Snooping around it seems the later UDK updates added DX 11 too! AllowD3D11, not tried it out yet, but I guess it means DX 11 for UDK in the future ^^
I posted this in this thread but I figured I'd throw one of the WIP vids in here too [ame=" https://www.youtube.com/watch?v=ijFtsXfUv58"]6/11/11 Work In Progress 3: City Skyline and FX Tests[/ame]
As of 11/11, the face has been adjusted to better match that of the character. As mentioned by Aerendes, the face has been softened, although is still not finished (eyes in particular). Armor on head and blade need adjustments, and additional blades and crest need to be added before final cleanup and detailing and…
I was wondering if you need an internet connection to run Lightmass in UDK. I don't have my PC connected to the internet and I get this error when I try to build lighting "11:58:51 PM: [ERROR] Channel already registered, suggesting another SwarmAgent is running 11:58:51 PM: [ERROR] Sleeping for a few seconds and trying…