Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
Just picked this up today and woooooow it's fun, altough I think I'm the only one in the world playing this at the moment since everyone else is hooked on RDR. Anyone else played it? Got it? I must admit I've never been a hardcore karting game fan, I mean, I like them, and Mario Kart is always fun when playing with…
Thank you! Sure no problem! The overall mesh was about 175k. I was aiming for more or less AAA polygon budgets. The body used a base mesh topology that I zwrapped to my high res, and I used the lowest subdivision for most of the body, and subdivided just the head(merging vertices on the border to avoid ngons). For the…
I love It, think It's awesome, looks like so much fun makes me want to try something similar, I miss hand painted texturing... Though agree a bit with stromberg90, seems something is missing to make the armor bits pop a lot more. Adding in some nice soft shadows like under his arms, and the inner parts of his legs might…
Hey thanks every one! Real good tip there Shrike. I was planing on making the meg, suppressor, and for grip after finishing the gun, also i'll probable make a stand alone EOD sight latter. The reason I didn't incorporate it into the main mode is because everyone has done it and I kinda like the look of the basic gun with…
How do you think the raccoon's fur were done? I thought they could be real fur rendered to look flat for a moment the way they really affect silhouette, but they also look too painterly to be real fur. Especially the clumps look so hand-painted.…
This is a 3d environment based off of the 2d Mystery Shack from Gravity Falls. I created it using Maya, Zbrush, Substance Painter, and Unreal Engine. I had so much fun with this project and I'm excited to show it off!
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
No matter what I do, this is the colour i get (See images of gorilla dude). It is a lovely Fur colour, but not what I need. I painted this texture (See texture map img), and I´d like that to effect the colour of the Fur. But I have no idea where to plug it in. And on the fur alone, no matter what part i change on my…
@sarasumm, Great tip, thanks! I'll try it out, see if I can make it work. Here's a general update: I've made quite the progress on the face, it's still a long way to go but I can definitely start seeing the character in the sculpt. I'm having a lot of fun with this, and I'm really enjoying my time working on this piece. I…