The first things that jump out as needing some work; - The windows and door appear to be out-of-proportion with one-another, maybe it's just the orientation of the shot but it looks to me like the windows are either too big or the door's too small. - The corners of your house look a bit odd as there's no indication in the…
really good result, just keep at it, theres no magical formula to make your workflow faster, you just have to try things and see what works for you. If you can pre plan all your assets you can work smarter and save time, examples of this: 1. modular assets 2. tileable or reuseable textures 3. decals to add small details so…
To elaborate slightly and to give an example. This village I am talking about will feature 10-20 unique buildings with quite a lot of duplications and modularity. However I would like vast variety in elevation to the village, I would also like dedicated paths, stairs, streams running through it and perhaps others that…
Been using your a few of your tools for quite some time now, and love the modularity of the toolbar (adding 3d party scripts to the mix would be a cool feature).. however, the newest version throws me an error everytime i start max (2012): -- Error occurred during fileIn in #C:\Users\snj\AppData\Local\Autodesk\3dsMax\2012…
@JBelay thank you for the comments, you have me running with even better ideas right now. The first image is actually a scifi pillar in a modular set. Thanks for the link it is very helpful on that. I now realize that I need to work on my localization of texture wear. For the grenade I plain on going back and breaking up…
Cheers Val' , thats alot to think about, so for the purpose of this scene i think im going to make it common friend/foe... its going to be chaos, so from what i remember of DOW imperial / space marines. The scene is in engine now, nice modularity and some lighting issues, a unique lightmap will be made for the whole scene…
@Tobbo my workflow depends on which asset is being created. If I know I want to bake detail into it, I start in 3ds max with a low-poly mesh, and then move that into ZBrush or just beef it up in max before baking the high on to the low. A lot of the work I'm showing atm is just 3ds max + Photoshop, though, which I think is…
thanks guys. I'll be posting the low poly and bake very soon hopefully Andreas: It's a slow process as I'm the only person involved :) I've set up the basic frame work and the fps camera and controls are in a basic state. I've also finished a placeholder Modular environment. This gun is a welcome distraction from the…
Hey! Fellow Ubi-worker :) , I think it looks good, very much like the concept. I like it! The only thing I can really note is the tiling on the right side there, you can see it tiling quite obviously on the vertical axis. I think you could do a little bit more for the silhouette especially on that third image of yours, the…
Oh im totally with you there man its like seeing how the sausage is made, and im constantly scouring any game im playing for insight staring at the corners (skyrim did something interesting with cornerstones and alphas) and looking for modular pieces and other tricks, doesn't make for compelling gameplay. I still love…