for some applications using my point/ray clouds I need some objects to use all the points and some to use only some of the points. So I created a limiter helper (I would have used a modifier but then it's still up to the caller to decide which to use the mod or the base object and that created some issues). So the limiter…
During the first phase I wanted to create a block out of the level and create a basic level design to get the main areas I would need to focus on during the development. Initially, I thought that I would incorporate my level design into a landscape using satellite height data. However, after a few tests which were…
Thank you very much guys! This is the cover art I've created for the game, it is adapted to different aspect ratios to use it in different contexts on the various platforms. I created the logos and the character models as well as some environment props. Matjaž Lamut skined and posed the characters, the rest of environment…
Hi there MaX_ON2077 welcome to Polycount! Please don't create duplicate posts in multiple forums, just choose the section you think is the most relevant and post there, thanks.
not sure, from what i have seen until now, every tool had massive problems to distinguish form from textureyou can see this in erics post on the reflections in the windowsevery tool i've seen until now had the same problems with normalmaps and roughness and i'm not really sure if the training argument counts for this kind…
I created this in UE5 the buildings were kitbashed from Kitbash3D but I created all my own textures for the windows and nearly everything else. I created all the gifs in UE5 as well as the signage, and so much more. took me about 2 weekends. The scene was based on a description from a book called "And Machines Shall…
hey Im new here i just start new challenge i will try to create every week new art work, I started today, her is the artwork for today https://www.artstation.com/lanfan7 any support, or feedback
You need to build it in Designer to create those sorts of controls. If you don't want to do that, you could put it at the bottom of your layer stack where it won't affect anything else, do your contrast etc then use an anchor point to slot it in where you need it.