The trees and grass are exactly the same as of the ones that are used in the UDK tutorial "3dmotive - creating foliage for UDK" I would strongly suggest that you dont take other peoples work and say that it is your own. You took the time to get the assets, i would defiantly take some more time in following the tutorial so…
@ IlyaIvanovArt Thanks, I have attached a pic of my graph along with a basic workflow breakdown @ teknomancer If you are just getting into Substance designer some parts of the graph may not make sense. I learned by watching the Getting Started tutorials and got my basic workflow from watching a tutorial by Christophe Desse…
ya i was just kinda pushing you towards a baked and ndo workflow becuswae yo gave pbillipks artwork as exemples, and i know that texture set was made mostly by baking highpolys down to planes. these 2 tuts explain what he does with most of his metal textures.…
I've used the wind filter in Photoshop with some success for dripping rust & dirt, but generally on much larger scale objects (warships). This http://www.phong.com/tutorials/slime/ is a nice, simple tutorial about the basic process. For larger streaks, I'd use a simple gradient in the alpha channel to gradually fade the…
The polycount wiki has a good selection of tutorials that goes more into detail. I mostly learned what I know about adding dirt,scratches, rust etc in an ideal manner from the Tracker knife tutorial. The rest came from just observing everyday materials and making a mental note of how those surfaces came to be.…
I think tutorials can be good when you are totally new to any 3D software but other then that I would recommend to go through a project as you usually would in any software, search for tools and when you get stuck you can look up a fix for that certain problem, at least for me that helps me remember stuff better then a…
cookedpeanut- Thanks! About the hair, I was thinking of making a mini-tut for it, but it would be in vain. I learned (recently) how to do it from a great tutorial by Glauco Longhi. Here is a link to the tutorial. ComatoriuM - Thanks! I hope to keep my momentum and make it even better. I've been sculpting on the body, and…
N88tr: Ask me questions? These are not tutorials as such. I started doing the recording as an overzealous crack at doing video training dvds. Then I ended up just lenjoying seeing what I'm doing played back. Helped me a hell of a lot in verbalizing what my process is to my coworkers and my students. Eventually there will…
By the way, im actually following this tutorial; http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-new-york-subway-entrance-in-maya-day-2-uv-and-bake-2/ when he bakes his normals from high to low annd his uv's are sewn and normals hard edged, yet he gets the desired results. but im not :s and im doing it exactly.
hey Maxi, This tutorial shows a good material / rendering set up to display high poly work inside of max. http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm on a side note when i'm working with a high poly model i'll typically assign a standard grey material but turn up the specular. This allows you…