Hey guys, I've been working on this environment for studying and portfolio work. Here are some screenshot progress that I took from Maya and UE4.16. Now, I did some modeling in Maya and created some tiling textures from Substance Designer 6. Moreover, I set up some mood lightings trying to match Matthew Trevelyan Jons…
Tiling textures and trim sheets like in Star Citizen. Because it provides you way better resolution than unique texturing, so its nicely usable on huge scale assets too. This also takes much less resources. This thread should belong to the technical talk section by the way.
Just to give you guys an idea, here's the past 2 years. The fantasy one was mostly matte painting, except for the dragon, castle, and spear/banner, which were 3d. For the scifi one I just snuck out of bounds in the Arcorp level in Star Citizen and took some screenshots.
I actually think about time travel a lot sometimes because, as a black man, time travel scares the crap outta me. Go back too far goodbye modern medicine (and communication) hello diseases. Don't go back far enough... Hello 3rd class citizen.
Hey Skamberin, I think we just misunderstood each other. I was talking about how it is in the US Constitution about natural born citizens are only able to run for President. My point was how some people say they "don't care". Do you see the slippery slope?
Thank you very much for all of your help. Thought I might as well show what all of this lead me to creating, not trying to hi-jack this thread :D https://polycount.com/discussion/202641/oxygen-generator-room-jonas-roscinas-star-citizen-test/p1?new=1
I think will show up when my billing and tax information is confirmed by Valve, which is a process that might take a while since I'm not an U.S. citizen. Don't worry, based on the answers on the contest questions thread the submission will still be counted in if the tax information verification is the only thing holding it…
But hey...this is mainstream. Kids love this shit, and their parents will use this as a babysitter to make their pathetic lives easier. This is the kinda of programming that'll teach our children all the facts of life. It'll give them a sense of purpose and individuality, and sculpt them into model citizens. They are our…
Screws and other small details are usually modeled in a high-resolution model, which is then baked down into textures for a lower-resolution model. http://wiki.polycount.com/wiki/Texture_Baking Another method being used a lot these days is a "decal" approach. See the Star Citizen info here…
@Toku I think the things you are trying to make sense of in the concept are up for interpretation. As you can see not even star citizen stuck to the concept, probably because the things you said were not that functional. I'm just going to try fill in the gaps myself and try and match the feel of the concept.