The project I am working on needs someone capable of creating modern day office buildings for a large city environment. The art style is realistic [Think Watch Dogs] and if possible make the office buildings modular. Prices are negotiable PM me for more info.
Hi all. I've been working in isolation for too long and I'd love to get some feedback on my artwork https://modularhorizon.artstation.com/ Also what are the most relevant skills I can add apart from concept illustration to make myself more hireable in game dev?
Hello I'm a 2d concept artist looking for work or collaborations. I also have experience in UI design and Animation https://modularhorizon.artstation.com/
@Ashervisalis Thank you! It is a good ideea, but unfortunately the procedural system limits me to use only right angles, but I think I can make some specific modular pieces with some angle variations at the end and place them manually.
Little more work done with modular building models. I also created a blueprint that allows me to change a bunch of different paint colors and stuff like that to speed up things. I also started to work with interior areas too.
My working units are centimeters. Which i guess makes sense that would put my far clip at like 100m which is no good for the modular building set im working on. Haha. Good to know though and thanks again dude!
It will cost some tris, but as I said they're cheaper than textures. Here's a bit more info on modularity: http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29 How to use trimming: from http://www.hourences.com/tutorials-texturing/
I have been testing the workflow of creating a modular pawn in UDK lately with test assets. I have now managed to create an Archetype of the ModPawn class, so now each asset can be hidden or unhidden from the same menu.
First update. Building out the modular pieces to create the buildings. Lots of modeling and sculpting and doing some first pass on composition. Lots of props will be modeled as well. Let me know what you think. Appreciate any feedback! :smiley:
@Tul Hay dude, good luck with this! Also may I advise you play Alien: Isolation, they have the room in that game too. They created the environments using modular kits, and quite well at that. Is this going in-engine? If so, which one? :D