Hi Everyone, Been a while. Looking at this, I can't help but be touched how at least 2 or 3 people are actually anticipating my output. Because of life, I happen to put this on the side. But I've learned a ton ever since. I worked in an outsource studio as a senior concept artist and there's a ton of ideas I want to…
I can't eliminate this dang error :'( Hours and hours and hours and it's still there with every thing I've tried. Cutting the holes straight in produces a shading error, but not as bad as cutting the holes into the curved part. I tried editing the topology and it seemed to work a little bit, but I'm trying to limit the tri…
it's a bit rough and ready with no error checking evaluate the attached macro script and add to your ui then in editable poly select an edge and press the button and you can slide along the edge all you want.... it could also be adapted to work on editable mesh