There are scripts for 3dsmax to capture your viewport at a higher resolution and write it out to a file (GrabViewport Script by Leslie Vandenbroek) I would be willing to bet you could modify one of these to take a screenshot, advance to the next frame, take another screenshot, advance to the next frame, etc. This is…
You can check out Ninja UV. It's a mel script so its all your uv's are done inside maya. http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 also if you want tools for moldeling/lighting/fractureing.. you can check out Ninja Dojo.…
I don't mean to HiJack this thread, but it's somewhat relevant. I've cut up a couple meshes similar to the manner that RumbleSushi is describing and I've aligned clusters manually but they fall outside 0 to 1. Is there a simple script that'll take the clusters that I've already aligned and simply pack them into normal UV…
http://www.scriptspot.com/3ds-max-top I personally like polyBoost and some personal scripts but all in all I try to keep max as plain as possible as some plugins or scripts are sometimes bad written and crash max or add other annoyance stuff. the blur scripts http://www.neilblevins.com/blurscripts/blurscripts.htm are also…
After being inspired by the topology brush in Silo, and the model rig in the Zbrush previews, I started working on a script to do something similar in Max. I found a script called Spline Pencil that let's you draw splines on a model, and then took that and heavily modified it to get to where it's at now. I guess I should…
We are Frost Phoenix Studio and we are looking for a 3D Character designer + Animator and a programmer to join our current well established team. • PROJECT DESCRIPTION: We’re working on a story-driven 2.5D platformer in a Stealth genre. “Imagine The Last Guardian and Mirror's edge meet Mark of the Ninja in an episode of…
Hello
fellow gamedevs, We
are Frost Phoenix Studio and we are looking for a **3D Artist**, and a **Unity
programmer** to join our current well established team. • ***PROJECT DESCRIPTION***: We’re
developing a **story-driven puzzled 2.5D platformer** in a **Stealth genre.** ***“Imagine
The Last Guardian meeting Mark of the…
Rockstar North is currently seeking a highly talented Tools Programmer. The role will involve developing and maintaining all aspects of the export pipeline across multiple projects and platforms. Responsibilities * Familiarity with at least one next gen art pipeline. * Familiarity with at least one dcc package. * Strong…
Does anybody know a good set of photoshp tools that would use an advantage of new CC smart object links and layer compositions? A script that could switch linked smart objects to certain composition: diffuse. normal, etc So each smart object could have all necessary channels easily available from its origin? Turning…
@Pancakes: I'll preface this by saying I don't have much experience with visual scripting systems. IIRC I mostly used Kismet with UE3 to control triggers, physics, enemy spawning, environment animations, etc... My reasoning against recommending Unreal 4 to the OP is that as with any visual scripting system eventually…