Yes - go into brush --> auto masking --> back face masking This auto masks the polygons with normals facing away from your brush. That from memory so the actual menu its in night be wrong, but I don't think it is. Also you have to set this feature for each brush you use, so if you switch from clay tubes to clay buildup…
Thanks for the comments. Yeah the Respirators model is really old, Im considering you redoing the whole thing to be honest. As for the Tape recorder, do you mean the number display looking like a 9 sided tube? because thats the effect I was after - Im trying to envisage this as a cheap piece of kit that the average…
I disagree dude. I've tried skinning both and I would prefer the option to retain the bulge of the shoulder. Skinning a tubed shoulder that's dense in polys is a pain in my opinion. But granted retaining the bulge of the shoulder is more important for muscular arms. If you're up to it Kend you should test both! Either way,…
Took me a long time to get decent, look at skulls, facial muscles and try building up shapes with clay tubes. While you are learning avoid exaggerated and cartoon characters, there's too much temptation to lie to yourself and say "I wanted it to look like that" or settle on something you've made rather than working from…
Hi Guys, I am back with some update! Did some work on head, I hope you like... Also i have recorded Head's Surface detail video... You tube link -> https://www.youtube.com/watch?v=3a5MJX3kLEg&feature=youtu.be (Sorry i dont know how to show youtube video on forum directly and not just the link, any help?) Updates ->…
Too many energy drinks = stomach ulcers. Look them up. If you want a tube down your throat and a needle INSIDE your stomach, and then for your stomach to never really heal fully again then yeah keep drinking them. I got it when I was in school and I was pulling the shit you described above. Nobody should make the same…
Hi I'm working on a junker ship for a cartoony battleship game I'm working on. C&C welcome. Also, I'd like to rig a functioning conveyor belt and I'd also like to rig the tubes so it appears that fluid is being forced through them. If you guys can point me toward any useful resources for that particular rig set-up that…
Hi I'm working on a junker ship for a cartoony battleship game I'm working on. C&C welcome. Also, I'd like to rig a functioning conveyor belt and I'd also like to rig the tubes so it appears that fluid is being forced through them. If you guys can point me toward any useful resources for that particular rig set-up that…
Yep, my 2GB 660ti is not gonna be playing this on ULTRA! :D Nice thump off that shotgun, and love the quick reload you get from popping a cartridge in the chamber :D sorry to see BF4 has noob-tubes though. Shit gets super real 12 minutes in, I think it looks great, but I'm thinking the reaction to this video is gonna be…
You could save a lot of polys by reducing the number of sides on that tube going along the bottom. Right now it looks incredibly wasteful compared to the rest of your geometry. And maybe it is something about the highlights on them, the normal maps, or the angles (or some combination of all three) but the ?blades? look…