Finished the high poly sculpt for this spire. I'm going to make a taller low poly piece out of these pieces. Also playing around with lightcap in Zbrush.
This is a great thread, love the variety of work posted. Here is an alien bust I did recently, decimated in ZBrush then rendered in 3ds Max with Mental Ray.
More experimentation with hard surface modeling using Modo + Zbrush, it's a lot quicker than typical subD workflows... Not sure if i'll turn this into something real.