Since Cycles baking supported cages I started baking only in Blender instead of xNormal. But I'm not too happy with it right and probably switch back again to xNormal. The missing antialiasing is still an issue. Of course you can manually super-sample by rendering in a higher resolution, but that takes time and additional…
yeah but the thing is, in many cases setting up SGs is just way faster than selecting all border edges by hand, but all this could be done in script. In Blender and Max. it could be even case sensitive, if you select faces it will do it on the border edges if you select edges it will apply a standard value to those edges.…
@copenhagenjazz you are not missing any dark magic, at least to my knowledge. Edge constraint is something that is missing from Blender and I ran into it multiple times myself. All workarounds I have found so far consisted of setting up a custom transform, either with the settings in the top of the 3D viewport or just the…
About point 3 : 3) Anyway to get Blender to output tool options right next to the contact point of the mesh? Right now all the option appear on the sides of the viewport. On this topic I would highly recommend to unlearn some old Max/Maya habits and getting used to how in Blender, most mesh editing operations do…
I just checked 30 seconds ago and it works fine. Just tried that in both 2.49b and 2.5x current svn and i get a menu 'horitonzal/vertical' in 2.5x, no 'free' option though. Hmm I right click on the header and the 'header toolbox' pops up and it says 'flip to top; and Maximize Area'. Have you tried using a recent version of…
Thanks RaphaelBarros . It actually works pretty fine. Foe some reason I couldn't do so when tried it last time in 2.79. So I usually stitched it manually with V . Looks like it's still ok without Nightshade :) Thanks f1r3w4rr10r You mean key-binding in a drop down , right? I never knew it's there and usually wasted tons of…
@Hut in that Blender wiki page that SonicBlue linked to there's this part "Current version download", it's a .PY file that you can right-click and "Save Link As..." to somewhere in your computer. Then go to User Preferences -> Add-ons. You can install the .PY file you downloaded as a third-party addon with that "Install…
Maya doesn't select an edge loop that goes past a pole on a cube either. IMO Blender does it right and Modo does it wrong. Say I want to select the edge loop that includes this edge: What makes this selection: any more correct than this one?: Terminating edge loops at poles even when there's just one edge involved makes…
Thanks for that link Dim, havent tried bmesh yet but I cant wait to finally have knife and bevel in Blender haha. I really like how much faster Blender is to use. With the context sensitive menu I've got all the tools i need right at the tip of my mouse without having to dig through menus all the time :D super time saver.…
Loop tools has been moved to contrib while Crouch works on a 100% compatible version for BMesh. You can still get a working version for BMesh though, but its missing the bridge and loft features until Crouch adds them again (which he is working on right now) mesh_looptools.py Also, Jonathan Williamson sent me a cool bevel…