Well. I have a kind of half manual solution involving geometry nodes. you kind of split and scale down all faces and then transfer original UV to what was before to scaled down thing. It's automatic part. Could be done through usual data transfer modifier too if you do it on an object copy. Then you apply geometry nodes…
Interested in two important points for me: 1. This is how i can save my own theme in xml format? each time i reinstall or reset the settings I had to change everything manually, which is not comme Il faut. Google did not give any fixed results, I have osx, I checked all the hidden folders(Show package), but never found my…
Remember her? I'm working a lil animation test in my free time to see if she really holds up.. https://www.youtube.com/watch?v=udnuWYrWqG4&feature=youtu.be It's still in a blocking phase and since it's my firt time animating inside the soft, it's taking a lil time to get used to all the stuff. The facials work for basic…
Unfortunately, I dont have anything off hand. All the stuff i made was just retopo work or just having fun with the tool in general. As for the selections, he is using the CTRL +Numpad +/-, which increases or decreases the selection. :)
@birb thanks for the explanation @pior to clarify, that bit I posted in quotations is straight off blenders website but I didn’t ask them since I don’t plan on distributing any kind of scripts, free or commercial, at all.
Good day ! Has anyone got an addon in mind for keeping normals when separating/splitting an object ? All I find is normal transfer addons :/ I'd like to skip this step and have my stuff separated seamlessly :)
If you're using nodes at all, look into 'Node Wrangler', an official, included-by-default addon. It adds a lot, but most importantly for you: a hotkey (shift-ctrl-T) and menu-item that allow one-click setup of PBR materials.
Besides the individual origins + normal space orientation method, you can also try: - The Shrink\Fatten operation (Alt + S in edit mode). - The inflate brush ( " i " key in sculpt mode, for "inflate"). They all do the same.
Just wanted to say I managed to get all of this set up (more difficult than I expected, didn't realize there were multiple versions of Wazous retopo tools) and I'm very happy with the results Thanks man
Yep. It's best to learn the basics so you always know how something can be done as a fail-safe, then augment using keymaps as needed. Else all you end up doing is learning the peculiarities of a keymap and not Blender.