So, much of my job, while involving normal maps, rarely calls for (or is given enough time for) making a high poly and baking it down to a normal map for the low poly. So I've been wanting to practice this more at home. I'm working on a WWII type plane, and while I know how to do the baking, and the high poly shape is…
What does his edges being too sharp have to do with floaters? Completely different subjects/issues. There is no "wrong" here. If you're of the subjective opinion that his edges are too sharp here(could be, or not, we don't know the scale of the object), that is fine, but it really doesn't have anything to do with floaters…
First off, fantastic thread everyone. Lots of good information in here, I can't believe its just now that I am reading it. So, for the past few days I've been trying to grow my highpoly skillset and for lack of a better word, its been uncomfortable. While I can handle a lot of shapes & forms, theres something I've yet to…