Soooo.. have real problems with this mesh. have no real clue how to solve it. if someone could point me in right direction i would be a happy puppy. This one feels like its beyond saving but not really sure.
@Thanez Hello!! Glad to reply my result of your first tip :) so here is my example with the awesome help that you provide me about the boolean operation: I´ve had implement the facet shading and it helps me a lot. I can tell that in your example the final part its scalated in Z axis soo in that part naturally do u have…
In this case more geo is a better solution as the shape doesn't smooth very nicely but you can select edge loops and use creasing also on any subdivided mesh. *Object on left has no creasing and object on right has 0.5.
This won't work for many shapes, but if you've already laid out too much, you could duplicate, rotate a bit and snap points. It's still better to do things right the first time. This thread makes for a good drinking game.
Thanks for the video, definitely helped with the part. But there's something in there that modo seems to own at? It relaxes that square-ish circle into a real circle. In WAY 1. Right after you cut out the sides and fill them in and then drag the a new loop inward.
Is one of these generally acknowledged as 'better' for creating a subdivided section of a circle? To me the one on the right seems to conform slightly more to the correct arc. Does the same rule hold true if the 'ends' of those arcs were extended out straight?
@s1dK maybe you're right but I'm not even sure OP will have had those hard chamfers, and honestly I wouldn't say no, to that in SUBD, yeah F360 and Zbrush are more efficient in the case and in most cases with hard surface though
I want to take the group on the left of the image, and duplicate it have it placed on the center of every face on the object on the right how can i do this? Im working in Maya 2017 and/or Modo 10 whichever one can do this easier
Aperture blades work like this: Model one and radial array it. Make sure to tilt it slightly so they don't clip into each other. Animating them should be easy as well, just make sure the pivot point is in the right spot.
Thanks for the advises but I cant really get it right. Danielnm, does that work with two turbosmooths as well? I use one with Smoothing Groups at 2 Iterations and then a normal turbosmooth over. I get this result: It looks like more geo is the answer but I cant get it to look nice anyhow. I have spent ~3-5hours on this…