Hey, you can probably get away with some skewed UVs as long as you're not putting on some UV-projected thicc pattern. Grab the red faces and move them up, then grab the green ones and move them down, like so: There will be room for padding in all places but that little armpit. Test and see if it works for you. Or you…
hi guys i am trying to model this piece of the mg34 gun and want your opinion on what to do should i model it from one object and divide it with loops and extrude faces or should i try to seperate it into sepaerated objects to hold nice loops for it i am using this video as a reference…
I've been trying to remember the thread that had good visual examples and can't come up with anything, sorry. The "classic" example was capping the inside face the cylinder from a revolver, IIRC, but that can be done with quads just as easily. Personally, I terminate loops into triangles on flat surfaces often, or…
I don't use Modo, but I have encountered similar problems in Maya. In Maya, I unlock the normals for the mesh, and use the "set to face" tool. This has solved the problem for me in the past. I'm not sure if their are similar tools in Modo. I have also found you can get this type of shading if the topology isn't quite…
had a quick go at this this morning. weird shape to do, think i got there though. as the other side is not shown, i dont think it is entirely necessary to go all the way around with 1 loop. i used 5, and used soft selection to get a gradual kinda curved look going down, as if it was 1 loop going around, when really its 5…
Fairly simple, just requires maintaining uniform edge spacing and sufficient geometry to provide a consistent smooth transitioning edge flow: Workflow - Sketch out the shape using vertex - edge slide mesh tools - Delete applicable faces that form the vent aperture / opening - To generate the longitudinal creased curvature…
So I'm starting this new project for school. I need to model a tree for the scene below. The teacher wants me to to use animation deformers to get the curves and such... but I'm wondering how I should go about doing the rest. Like should I make a cylinder and extrude the faces to get the branches? In the end I want to take…
Yeah its not the curve im having trouble with..Its placing holes evenly while maintaining a circular form?? EDIT: This was just a quick test but seems to turbosmooth ok! I basically made a huge plane with lots of connections, then inset by polygon, then extruded in and deleted the face. Created a cylinder with alot of…
To add too @FrankPolygon post, a lot of you guys forget that you can use floaters, saves time and is less hassley. * Create your shape * Loops around the area you want to panel * Copy the face you want and "intrude", create support edges (depends on how hard you want them * turbosmooth x 2 and you have the results =) I…
Hi! I'm trying to model this detail: its a cylinder like shape that transitions to flat surface. I tried few approaches, the best one was to create cylinder, cut 3/4 of it and then extrude the side as flat faces. That works great up until when I need to make the flat corner transition: I tried adding a lot more topology in…