I think I figured it out, so here: The concept shows the front face of the door's border change width as it moves along on the top part and then further on the other side, but its trim changes width independently creating a different curve. Its hard to see in the concept but hopefully this GIF will help illustrate my…
@BladeSharpe Just a quick mention I forgot to add in my post above. So when required if moving selected loop cuts during the course of manually editing a mesh and object faces are explicitly non conformed too a given axis plus also importantly, to maintain uniform edge spacing, I'd also utilised Blender's - special menu…
Just a small critique if I may. * You don't need 5 edgeloops to make it round 1 to 2 is enough. * The "front pipes" have smoother tip transition (move edgeloops further apart). * The pipes also have transition with the rest of the rocket launcher (you can use same trick as Millenia did). * Also to maintain the overall…
Much appreciated @FrankPolygon for your insight. I do think that I should create a block out stage in future, as I can see it would help to see an overview of the flow and it would definitely help with planning. It is something I will look into further, as for the moment, I try to get one area perfect, and then move to…
I hadn't thought to smooth before bending. I've seen both approaches, and moving adjusting to a cylinder you can get minimal distortion, though smooth -> bend defiantly would yield the best results :thumbup: From his description though it seemed like he was putting a inset into a wonky complex shape with several high low…
ok, so I ran into another issue while modelling my first car The problem is that I have to blend this part of the fender into cylindrical shape which becomes a headlight. First, I tried to make the fender as a whole and arrange verts into the cylindrical shape. Didn't work out. Then I tried to make a cylinder and blend it…
It was pretty straight forward. Started with a 40 Sided Cylinder and deleted all but the top face. Extruded the border and deleted the center. Then I selected a fifth of the circle and deleted the rest. With the array function I then copied the reminder to make the circle whole again (this way I don't have to repeat every…
@tynew You're right. It's a 1/8th segment. I should have double checked that. Updated the original post to reflect that. Thanks! Your new geometry looks like it's easier to handle and if you're working on a 1/8th segment then making changes to it should be less work than having to rebuild the entire thing. If you've gone…
Hey guys this discussion intriqued me, so I thought I drop my hat in the ring. Here is the final and here is some of the process I used I hope this look right. I really started from a box that I divided about 8x8x8 that I put a spherify and then proceed to cut in my shapes and so back and forth on it until I was mostly…
I guess it depends on which is more important putting the pinch point tri on the inside or out. With the last method (looks like started with chamfer?) it moves it inside and slightly over runs the inner crease. This also creates some odd rings to work with, which might not be a bad thing, as it looks like it might run the…