Hi all, pretty cool thread! I really appreciate your guidance/recommendations. I will try to be brief. I wish to model a Rack and Pinion, I am confident with the modeling, the problem is, I will be creating this for Virtual Reality. I cannot model all the teeth, as the asset can be very long, plus the rack and pinion is…
Not sure if this is the right topic for this, but I am new here and not sure where to ask about this. Started modeling objects for games in my free time many years ago, when normal maps for games was new (2004) and I never understood the high poly to low poly workflow. I would approach modeling like this: (model in this…
Hello guys, I have a question: PICTURE 2 is the result I am looking for. PICTURE 1 is what I got. This is wat I do: * I create a line (the red line in picture 1) and use it as a guide * I move all vertices horizontally till they match up with the red line. I zoom in, match up again, zoom in, match up again,... So I do this…
I am wondering how to model this side detail, not even worried about the W shaped edges on the inside but just the indent. P.S: I am modeling parts of the weapons for Overwatch characters as practice. I am a total noob so likely will not complete the entire model to get the exact look but my goal right now is just to focus…
so 3ds max has a modifier that just adds thickness to flat, planar geometry. i did some googling n apparently you can do something similar in maya like this: Polygon > tool options > keep faces together (should be checked on) then select your object goto Edit Polygons > Extrude Face. and then pull out the extrude using the…
I jumped straight to 3:10 (soundlessly) and didn't watch any further, so let me know if I'm showing a solution to the wrong part or something. B) 1. Set the cursor to the center of the sphere and add an empty. 2. Add a Mirror Modifier to the sphere, enable Bisect X and set the empty as the Mirror Object. 3. Rotate empty.…
Hi guys ! It is my 2nd post. This forum is very usefull, thanks for all information! :) I have one question that is care me all time - it is how to model all small details on object. As example I post here reference of projector. By the red color small details are marked. 1. First, when I try to model it in 3dsMAX I did…
Ok, I have refocused and would still like your help, I appreciate that this question has been asked a lot but the answers dont seem to go very far for me. So this is my take on the "how do I harden this edge" question. The block out, trying to respect topology flow using a control loop before extruding Additional support…
:shrug: why not. The secondary images show where I built one object, then didn't like the shading on the transition from bevel to flat side, so I added some control edges. And just for giggles I built the front faces of one with nurbs to see how much better or worse it would be for this object than sub-d. Geo 1 has the…
ZBUSH - Please let me know if you have a solution. Thanks in advance! It seems that it might be a coordinates issue which is noticeable when the Deformation tool is used, but that is only my guess. Here are the steps that I followed... 1.) Appended a Sphere 2.) Used the Move Tool on the X Coordinate while holding Shift…