been working on my online portfolio solving the technical side: this is how it looks in flash (70 %) online link: http://www.renderhjs.net/portfolio2k9/dmo1/ right now you can only move the mouse- the animation of the flaps on the side are linked to the mouse position. The page bending is scripted and not animated,- it has…
hmm actually Soul I don't 'totally' agree with you on that. I think a mixture of large and smaller planes to fill in the gaps 'can' work very well. The only thing I haven't done is vary the textures/aplhas as you say After doing this I have a better idea of where I am going wrong Also I think it really depends which kind…
sweet work in this thread guys, great for keeping you motivated on personal stuff don - awesome wolverine don, I do agree it might suit a less exagerated contrast range on the material, it's looking kind of metallic. Still way cool though bobo -awesome take on abe, great to see your painting style on highres! ivars -really…
Vredesbyrd: I'm not much of a character guy, but this looks really good. Textures are happening really well, only thing I'd suggest as far as that goes it that maybe you might want to consider changing around the saturation levels in different areas. Right now, pretty much every color on the character is within just a few…
I agree with MoP - Loomis' female proportions in particular are a bit weird(quite a 50s shape, I think). His head construction (in Drawing the Head and Hands) is still probably the best method out there, though. There are aspects in his figure drawing manual that are pretty useful, such as the page on 'landmarks' and the…
sorry for raping your scroll bars, guys. just about done modeling and rigging. i changed my original plan somewhat, since i'm running out of time. the torso is mostly cobbled together from blatant copypasta, sigh. that part won't animate well. it's gotta be properly lit, animated and rendered by wednesday along with two…
Armanguy: I would block in some cracks and stuff with alphas and then maybe add some larger chunks out after that. Everyone seems to make suuuper damaged barriers, I think something more subtle than the "Yarrrrr Battle Damage!" look would be more impressive if pulled of right plus it would probably be more duplicateable in…
Pretty big windows man, in comparison to the stairs, but that might be a design thing (make sure to make that obvious with textures if thats the case.) Id like to see a little more design on the buildings forms but thats a secondary thing really, texture job could scream 40's/50's just as good. Erm technically I just…
MUCH better- its good to see you thinking about what your volumes are now- push that envelope till it says "EXCUSE YOU!?" see what happens when you use as much reference as humanly possible when you sculpt, paint textures, etc etc- look up some skeletons, and check your rib cage as well as the weight on those legs.…