Apologies if this has been covered before, but it's getting increasingly difficult to find answers to specific questions in a seventy-plus page thread.... I've started test baking for the portable comms unit I'm working on, and I've finished laying out the low-poly UV's as so: So I tried a test bake in xNormal, with…
I'm not 100% sure how to describe this problem, but I'll try. The way that Xnormal "records" the normal colors to the texture, creates rendering errors within the default 3dsmax preview (using DX display of standard materials). Basically I rendered the same object, once in Max with no cage and a numbered ray offset, then…
That error occurs due to 1) You have not marked as "visible" the meshes. Go to highpoly / lowpoly tab and sure the "visible" checkbox is checked ( it is by default tho ) 2) You are trying to view a void file. For example, the file contains cameras, lights, etc... but no geometry at all. Notice too some programs that use…
1 .Baking models by only hitting matching Material Id's/naming conventions is my wish for xnormal in the same way 3DS Max does it. This would eliminate the need for cages all together. For example xnooraml "isolates" each model part and if it mat id and name matches the high poly that is in the same place it bakes that…
[ QUOTE ] I thought your installer would update my old version but it put itself in another dir so I was still running the previous version. [/ QUOTE ] In theory I should add the DX9 to the installer, yep.. but I didn't want to add other 60Mbs to the package... so had to remove that and the .NET 2.0(other 50Mbs) from the…
[ QUOTE ] hey jogshy , this might sound a tad weird, but could you provide a link for an old version of xnormal ? [/ QUOTE ] I have only the 3.10.4 and 3.10.5. Gonna upload the 3.10.5 to a public sharing host and tell you the link. [ QUOTE ] xnormal object space are diferent from 3ds max , maybe they are worldspace dunno…
I'm having a big problem baking vertex colour from a lage .ply file. I've unchecked "Ignore per-vertex-color" on the high poly mesh and I'm baking using 'Bake highpoly's vertex colors. When I load the meshes in th 3d viewer I can see the vertex colour on the high poly mesh, but I can't get anything to bake. No vertex…
Nope, its Maya 2009 SP1a http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=12715497&linkID=9242259 Important: Maya 2009 Service Pack 1 has recently been updated If you installed it before April 16th, 2009 , you must uninstall the existing version, then download and install this new version. The new service…
So I resolved the problems using Xnormal's cage in the 3D viewer option. Also tweaked around some other parameters and am now getting close to perfect bakes with Xnormal. But I had some issues that made me a bit confused so please help me if you can guys. OK so firstly I tried loading the 3D viewer with both high poly and…
>Any plans for XNormal on macOS? Working on it for xn4. >I am especially interested in the "distributed (...) rendering" part. >Does this mean that xNormal has tools to set up network rendering? Or it will allow to create it with the SDK? Previous releases contained an experimental network renderer, but it was scrapped in…