Getting close We've been internally testing and playing this, and it looks like it's about 1 month away from release. I might try to sneak in a couple of new characters, and there is one issue with Linux involving shaders that is still unresolved, as well as menu mouse support in Linux, but for the most part, it's just…
I modeled it in Max using Powernurbs. Ashley got emails every once in a while to make suggestions, and I could easily work his tweaks into the geometry. The factory used the nurbs data to output 3 prototypes, all collections of those small bits in the screengrab. They assembled the prototypes and Ashley handpainted one of…
It's coming together nicely but Neal is right. Look at how your edges are flowing. It's very difficult to smooth out lines once you add detail such as trim and door seams. If you follow the bottom trim on the windows it should have the same curve to it across both side windows. Make a Bezier spline with only 2 points one…
[ QUOTE ] I'm with Ruz actually, I totaly ignore all those "Sculpting Fun", "5Minutes Mudbox", "Zbrush Doodle" etc posts since they mostly show something looking totaly crap, especially busts which don't really look like a human being. But posting this sort of stuff might be due to author thinking that "So awesome, must…