OMG! Andarilho Turnment is still alive? i actually thought you two forgot those crazy ideas... poor us Been terribly busy with unitersity but here is some old old work, about christmas vacations (not really vacations, as even on chritmas day and newyear day i studied like a dog). These are 2 models done to keep sanity on…
Slipstream: Nice stuff. Love that first girl's form from the side. Couple things... The vest is looking a little too form-fitting around the chest. It looks like a fairly heavy material, so I don't think you'd need to make the shadows that harsh. The folds on the jeans could use some work. Grab some reference images and…
Fuse, its coming along well, but it lacks any real depth. Might want to try flattening the image to one layer, duplicating it and setting it to overlay or some other layer style to jump-start some real values in there. the whole thing is very monotone. add some red where the skin is thinnest and at the tip of the nose. add…
damn i feel really dumb now, but somehow i can't get these uv's right... usually after fiddling around a bit it all comes together but this time it seems to me like it's impossible to create efficient uv's.. so that's why i would really love the person who can make a paintover of this image to show me a way to do it. (and…
A small program I have been working on. A simple model viewer. Plans are to support normal maps, specular maps, diffuse maps, and emission maps. Other features like shadows are planed. Suggestions are welcome, though I don't want to make this bloated. right now only obj files are supported for loading. Ignore the errors,…
Nice shadows. About the same density as I tend to get to I think. Yeah i think you're right about the boobs. It's where they transition into the body at the top and the outer sides that makes them look silicon. Wire: http://home.comcast.net/~dpattenden/images/wire.jpg Cool Downsizer. Hadn't seen those before. Yeah my…
[ QUOTE ] Haha, that looks fit for Firebrand. By looking at the second pic I feel like to scrap and start over and plagiarize your edgeloops... :P ANYHOW, another weapon added to my growing q1 weapon arsenal - THE SUPAR MAGNUM PISTOL, only 177 tris! [/ QUOTE ] You should just try and find that human modeling tut in blender…
What do you guys think of the mental ray SSS images? To me it looks like crap but maybe i've just been staring at it too long or maybe it just needs some hair modeled and proper eyes textured and all that fancy stuff. Thats even with a very low FOV in max and i still think it looks like ass =((( OMG IM SO EMO, JUST LIKE…
laheen: <3<3<3 Flynny: Yea, it's a bit more cofusing this time around, I'm just glad that we don't have to deal with indexed 256 images and 512x512 texture limits from HL1 anymore. I would recommend reading the source dev wiki: http://developer.valvesoftware.com/wiki/SDK_Docs. That's were I learned it from. @Ruz: I have no…
Oh yeah, I totally agree with you there. I didn't have my tablet at the time, so all the additions I made were with dodge/burn and smudge with the mouse.. using smudge, the image lost some of that grit that it originally had, and the extreme blacks/whites are a problem. I do try to paint in straight color now, though I…