Fallout 4 Arcade Machine (High Poly) - https://www.artstation.com/artwork/LZX0A Done with my High Poly Arcade Machine! Given that I have the beginnings of high poly modelling in MODO, I may start creating some natural assets (Rocks, Trees, Flora/Foliage) The Witcher 3 has kinda inspired me to see what I can attempt on…
This is a Game res oil drum that I first modeled out in Maya up to a high res then exported out to Zbrush to dent up a bit, after that I brought it back into Maya. I created a much lower game res model then baked a normal map and ambient occlusion for the details then pulled it out again to hand paint in Substance. when I…
I'm working on this little personal project right now. I've recently finished these 2 game 3D assets, the book is also animated by now. The book is 2600 tris with PBR textures. The table is ~1600 tris also with PBR textures. Soft used: Zbrush, 3ds Max, Quixel, xNormal, Photoshop. You can find more…
I just had to share my excitement with polycount because you are definitly a big part of the reason why I am where I am today :) The trailer for IBUKI was just released for street fighter 5 and it's a character I had the great honor to do while working at Volta. I did the high resolution sculpt (zbrush) as well as the real…
A ton of great stuff in this thread as usual ! On my end I Just finished a Street Fighter V character replacement mod in collaboration with Chay Johansson who took care of rigging and cloth for the ingame model as well as posing for the Toolbag2 renders. This is based on a classic Capcom sprite character design. Done in…
Hey everyone! Happy New Year :) I hope you've all had an awesome 2015! I've seen some beautiful work all over this thread and I really can't handle it haha, it's been great following along all year. In hopes that maybe I could give back to the community, I have some exciting things planned for this year. The past few…
Hy there fellow polycounters, I wanted to show you what i´ve been working on the last few months during my free time. I modeled the entire scene in 3ds max and used Zbrush and NDO for the details. Except the vegetation, which is from Epic´s Kite Demo I´ve created the whole scene by my self (modeling, lighting, texturing,…
I FINISHED MY TUTORIAL!! haha, with so many new people discovering Zbrush everyday there's a lot of information that isn't fully explained at first, especially how to properly start a sculpt at an easy to manage poly count and how to take said sculpt through the high poly stages, so I decided it was time to help out those…
So this is a Forest Ground texture i worked on for a personal project. It took me 3 complete days to complete all of this. All the assets on the texture are sculpted and textured using Zbrush itself. The base ground for procedural was done using Substance Designer. Just for Presentation Purposes i pumped up the Resolution…
Forest grounds I created with with Nanomesh in ZBrush, only flat planes in the scene excpet mushrooms, stones and pinecones still early WIP, more renders here https://www.artstation.com/artwork/bO0evI will explain the whole workflow step by step in an upcoming small tutorial on Gumroad keep checking this page for links,…