It's been a while since I've had time to work on this. Trying some crazy color grading in PP, but I don't know if I like it or not. Let me know what you think Crosspost http://polycount.com/discussion/159121/ue4-mid-century-futurism#latest https://www.artstation.com/artwork/Xaz0n
Personal project using UE4, Maya,Ddo, Substance Designer. This Farmhouse is of my childhood home that has since been demolished. I am using this project to improve my lighting skills which I currently am not good at.Still working on lighting I think I screwed it up in this latest image :)
My long term project is final :awesome: I learned a lot about light, player characters, materials and my skills ^^ My Thread with the complete progress: http://polycount.com/discussion/166881/ue4-ancient-tomb-cave/p1 For more Images and an Unreal package follow the link .... https://www.artstation.com/artwork/RX5ye
Hi everybody! I'm currently working on a landscape!! Right now I have finished the base terrain and textures and I'm starting to adding foliage to it :D I'm looking for any good feedback :) so any comments are wellcomed!! http://polycount.com/discussion/163629/ue4-landscape-environment-w-i-p-unreal-engine-4 Cheers, n4uj.
latest WIP of my current project - Exparia - The Journey. just did some eye shader in UE4 to mimic the stylized hand-painted PBR look. Hope you like it ;)! anyone interested in the whole project , you can visit my working thread here :…
@Ra6ga5ka - That shader is awesome! Your material definition is spot-on. I've recently had a nice bit of downtime, so I thought I'd put it to good use and have a bash at imitating the gorgeous Overwatch art style in UE4. I guess there is also a little bit of Mario Kart 8's env' art in there too :D Check out the thread!
Crosspost from http://polycount.com/discussion/163645/ue4-crusher A guy i've been working on for a long while now. very enjoyable. lots of technical difficulties, but it's fine now. I might continue with it a little bit more, but right now, this is it. Gotta get him into UT, but I have no idea how to animate.…
Started working on this little environment scene over the last couple days. The goal is to heavily use substance designer / painter and either set it up in Marmoset viewer or UE4. Still working through some of the base high poly work right now, hopefully I'll get the bakes all sorted over the weekend :) Everyone has been…
@rayle1112 solid work! Also looking forward to @Dethling and the gundam canon. Mecha stuff is always cool. I had an environment for a Unity project from my senior capstone that had potential, so I moved to UE4 and started iterating on everything. I'll get a thread soon so I can get more feedback. EDIT: Forgot to resize…
Hi,polycounters This is one of my personal project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo You can check here for full…