i was currently working on a kriss vector this are some shots of the final model, which consists of 11.500 Tris and 4k Textures. It was created in Maya, nDo and Substance Designer and rendered in Marmoset.
This asset is based on the "Braxtonian Lantern", a wall sconce by J. W. Kinsey's Artifice. Maya, Substance Painter and Marmoset Toolbag :) [ame]https://www.youtube.com/watch?v=tXFb3FAUARw[/ame]
Hi! So I finished the character for IFCChallenge, rendered it out in Marmoset Toolbag. Now I can finally update my ZBrush without worrying of breaking the scene or something :)
Hello everyone! I wanted to improve my props and workflow so here I've made a room diorama. Inspired by Resident Evil. Getting the hang of PBR now. Rendered in Marmoset.
Finally calling this piece done. I got stuck for a little while on how exactly I wanted to finish this, was worth experimenting on. Artstation with Marmoset Viewer: https://www.artstation.com/artwork/xdyyR
This is a sculpt of Jonas Basanavicius, a well known historical person in Lithuania. My reference was old photographs and drawings. My goal in the end is to make a real time portrait using marmoset viewer.
Cool stuff everyone, here are some of mine, hope is cool to :) Done in Substance painter, rendered in marmoset. Thread-> http://www.polycount.com/forum/showthread.php?t=140531 Any feedbacks are welcome!
Been working on some ray guns. Here is the first one finished. I've used these models to get familiar with Substance Painter. More shots and Marmoset Viewer in my portfolio and artstation!
Finished retexturing my sks, you can see a marmoset viewer file in artstation, now time to upload it to my portfolio. Artstation link: https://www.artstation.com/artwork/sks-retextured
A prop for an environment that I am working. You can check out the model in marmoset viewer and more pictures at my ArtStation page. https://www.artstation.com/artwork/big-chill-stove