Work in progress on a Mech I've been making for a scene I'm working on with Chris Radsby. Feedback is welcome, message me if you have any crit for me :D Things I'm working on at the moment: * Adding a gradient map to paint damage to reduce it the higher up the model you look. *Scaling the digital camo pattern up to…
Hey, fantastic work, looks like some real juicy food! The anims are nice and bouncy too. *EDIT* Refreshed the page and you've already done an explanation, you crafty bugger :P Will leave this here anyway. There is no lies here! Looks to me like there is just a couple of different vertex offsets happening at the same time.…
Hey guys, new here! I come from a traditional sculpture / fx background. This will be my first zbrush start to finish. Been doing all I can to learn more from tutorials. Here's my progress on this guy so far. Still posing and some asymmetrical details to go. Now to learn more about paint / rendering :) Any critique or…
Guys above are just plain amazing. Terabyte, that hand painted style is oozing skill. Lazy screencap of my current doodle project. Mashing out the hard surface before i kitbash in on the plain areas. Then onto organics ;'x So many pivot points to animate when i get to low poly, rough est is 5 per cannon for the weight…
@rodgon: My god thats a beautiful sculpt, thank you for the blog post breakdown also, really useful. I think you should consider dialing down the color value of the chainmail in the second render, not sure if thats just Zbrush's BPR but you could do it just by painting over it in photoshop with a darken layer. It's really…
This was originally from the character challenge back in January. I decided to pick it up again since I hadn't finished it. Sculpted in ZBrush and I baked down the lighting information as a base. As of now it's just a diffuse map so I can practice painting. I should also mention it's not done yet as I'm working on hair now…
Really nice work! what engine did you use? I particularly like the floor and the light haze/glare. My only critique is that in that the yellow criss cross floor plates look like the spec for the raised part needs to be ajusted to give it a bit more depth. Possibly make those areas scratched or more warn too as the paint…
Hey guys - new to this after 8 or so years as a mograph/VFX generalist. I'm finally making the leap to indie game dev like I've been dreaming about (yikes!) Just trying to get my texture painting skills up to snuff... This is the first pass at a skin and normal map texture that I've done. I'd love some feedback on how I…
I'm currently working on creating procedural materials in Substance Designer 4. Here's one material generation node I made, you give it a normal and an AO, punch in your parameters for paint colour and rust spread and then BAM! This happens, The SD4 renderer is a bit shoddy so sorry about that, but my PC is 32-bit so I…
Learning Max with the minimal amount of tutorials. This was my attempt at making a chest but, I think I messed up the UVs to do a decent painted texture (which I was also trying for the first time. Still this is the first time looking back at it since friday. I think I didn't do to bad for a first attempt. Question is…