Great stuff everyone. Optinium that's looking really cool. Been a while since I posted anything. Here's an update on this guy, testing out some bakes/textures in Toolbag 2 (cross-post from my thread)
Just finished the post-apocalyptic furniture I did a while back. Tris: 2364 These images are presented with a 4K diffuse/specular/gloss/normal map. Tools used; ZBrush, Maya, Xnormal, Photoshop, dDo & Marmoset 2.
Ive been doing some tests in Marmoset 2 before I start doing anything serious. Still need to do spec, gloss and the maps for the skin shader. Gonna start on that in a bit. Really liking MT2 so far.
Just finished up summon for Dota 2; Ahm'Hedoq the Maw. This was a long time in the making due to the Workshop importer being buggy and animation compiling problems but he's finally alive :D aaand here's a gif of him in action in-game:
Well after creeping on this site for a long, I finally decided to make an account and showcase my work. I finish my course in 2 weeks, and this piece will be part of my final portfolio, so any feedback would be great:
Hey guys! Finally part 2 of the free tutorial series for modeling and design of a sci-fi gun in Zbrush is out! Here I'll show you my process for concept design in Zbrush. Hope you like it! VIDEO VIDEO
Hi, I hope you all are doing well. Here is a cowboy model I made for a mobile game. The character is standing at 2.k tris with 2k map for diffuse and 1k for normal. I hope you like it. Thanks :)
Not working on it right now, but thought I'd share. Character I imported into Crysis 2 that replaces the AI models, don't know how to add it without replacing the existing ones, seems to be hard coded. Basemesh and tmp sketch folds.
+1 that sounds interesting :poly142: which rendering engine are you using? looks like marmoset? didn´t know that there is a fuzz map channel there! edit: I see, Microfiber ("Fuzz") Diffusion, marmoset tb 2 very nice!
Hello, always lot of amazing stuff here ! I recently made a try of Quixel suite, took a model did a year ago and mixed the previous texture with maps made with Quixel suite. Render in marmoset toolbag 2. Amazing software !