Made a taser based on an old ns2 concept the other day.. This was a pretty fun exercise in high poly weapon modelling! All part of my new portfolio redesign. Loads more stuff in the following link to my portfolio thread. http://www.polycount.com/forum/showthread.php?t=81581&page=4
Hey guys! So, I'm currently working on a maasai character for a Biped Project in school. It's only my 2nd 3D character ever, and we have 22 days for modelling and sculpting :) I'd really like to hear some feedback and critique, so I can improve my skills. Cheers!
Thanx alot man, maybe one day when ill have enough stuff to put in it haha about the concept, i know exactly what u mean and i feel the same, but i still dont have anything in mind to make it look better, i hope i will later on =\
Looks legit Free_Fall 0_o Crosspost from my WIP thread located here :- http://www.polycount.com/forum/showthread.php?t=125034&page=1 Genuinly started working on the diffuse day laying down the bigger strokes, also started on a diorama and pose which I might post later.
Here's my latest bust. I named him Jaak, he lives under a bridge somewhere in Antwerp, and has no body. Don't worry about him though, he's a happy man. Worked on him for about 4/5 days (this is my first time i'm trying to do a realistic portrait)
hey guys... Its been a long week for me and Peng Zhang we decided to create a character in a week and not only any character...the crow concepted by Riick http://s.cghub.com/files/Image/534001-535000/534055/164_max.jpg So after exactly 6 days of unpleasant slavery we are DONE...(kinda).
Did this during my otherwise lazy Sunday. I call it "random encounter" since it is pretty random and the line "..." seemed to be way too common in jrpgs back in the PS-days ^^ Anyway, I got quite fond of the box-cat so I'll probably develop it further and also maybe try an box-owl =)
"Little" thing I was working on these last days : I wanted to have a good look on this skeleton, I didn't expected to go so high on the polycount. This one is made of 30K triangles. The retopo was the worst part to do. Damn, that was very long ! Skull : Diffuse 1024, Normal 512 Body : Diffuse/Normal 2048.
another re render. I am slowly getting the hang of photometric lights. lost the spec maps I had originally, but I think it does not need them as much. but yeah redoing my folio, so need to up my game a bit jeez, how much good work on pc these days:)
Doing an art test, so super quick on this when I'm not in work. Managed to design/concept this character and get the high poly done in 2 (long) days! Fast for me. Wanted to introduce more asymmetry but there's just no time. Low poly needs to be 1k polys, which I just finished. Textures next.