Finally figured out how to include blendshapes / flex animations / morphs into *.mdl files so that they show up in dota2. It's weird there's some cosmetics for faceless void with them and some without. So with certain heads faceless voids face (well his mouth anyway) moves and with some it doesn't. Well here's my first…
Ditched the wood completely, dunno what i was thinking as enough "tree" characters exist in dota 2 so I just went with ice. I also ditched the face cover as she just wasn't recognizable, frees up some UV space I may use for something else /shrug Calling this set "Frost Struck" for now Shifted the pallet a little bit…
The first 40 heroes or so were rushed to completion for the first international tourney, that's why they've been slowly going back and updating them all. Void was one of those first heroes, so was mirana actually, I remember you mentioning on stream the solid white ears on her mount. Heck, vengeful spirit just had a flat…
Hi, I've followed your tutorial on creating cloth simulation, it works but there is one issue I use one simple model to test this out skeleton hirachy: Root->C_R0C0->C_R1C0->C_R2C0 Attachment not found. (bone created by max, default settings, no furthur edit, screen shot not taked in max because my max broken for now) The…
@Snowstorm: I think that the portrait view looks cluttered mainly because I haven't worked on the backfacing faces of the skirt, so the scales show both sides - an issue that the top view won't have. Maybe after I make it plain brown it will hopefully look better, also I'm studying some way to adjust those chains or just…
So i ran into another issue last night. I did some texture work on my weapon for Slark, and i went back into the model to nudge it into a better position in his hand - but when i Re-exported it both meshes were tiny little specs floating where the pivot is (0,0,0 sits a bit above the handle on the blade) just behind…
Hey guys continuing that idea of the presentation images, maybe i can help with some workflow i usually add my character to the SFM for the first renders, i know some friends does on maya and others on marmoset. just use the ones you feel comfortable with. this is my base render on SFM and on Photoshop you start layering…
I havent had any of the Vimeo spam but i still get the ascii happy face and thumb up spam :p So I tried to use sketch fab but it doesnt do multi materials (or after the 10 times of trying to figure it out I just didnt figure it out enough) So I went back to Verold studio which does a pretty good job of emulating Xoliul…
Hey guys I'm looking for a bit of advise. I started working on a courier based on the gremlins from the dota 2 workshop. And I got pretty far in the modeling. And then today I spotted this on the dota wiki Which turns out to be a Smeevil. Hell these things are so rare that I hadn't even seen one in game before. So my…
@cagdasx44 Well to put it simply, Blender is just not a finished product, or at least not yet. So the main features Max has over Blender is optimization and tools. Max has lots of tools, and that's what makes it looks so daunting at first, but these tools make you mesh clean and easy to manipulate. Blender it easier to…