Sorry or taking so long to reply to your speedy response! It was something to do with copying files from Main Client to Dota Test; but it's ok now as the latest patch lets you test multiple items at the same time, and that's all I really wanted to do. Actually I was wondering if anyone wanted to team up with me, or offer…
@katzeimsack I really like how this Tiny turned out! However I don't like design of his tree. Default pair tree+tiny made nice contrast and were from different material. That was really interesting for me. Same thing goes for TI4 immortal tree. Your tree is made from same rocks as Tiny and that is not as interesting in my…
Guys need your help once again :poly136: I've found this little quirk with the tint map. (I'm assuming black is tinted and white is not; Valve needs to fix their guide) So basically on the left is the original model (in hlmv) and it has tint, next is my model with tinted horns (black mask) and not tinted hair (white mask),…
I'm pretty disappointed to notice how Steam deals with the DMCA repots. "Due to reporting of content that violates the Steam Terms of Service, the content in question has been removed from the Steam Community. It is our policy not to provide specific feedback on removed content." After asking fur further information on…
Sorry to keep harping on this, but I think it would just look better if you could use the area you're using to cover up her seam to make fake skin that connects to the ear to make it look more natural. I'm not bothered by the dark line behind the ear at all, but I am bothered by it looking like you're intentionally trying…
@ Bronto, where the hell does his tongue stick out now, his neck? looks really weird :p Well your right about that, although real hard edges never exsist offcourse! Sorry i'm an engineer as profession so I needed to call that one :p There are also some more issues, the start of the blade got a weid bake edge on it as well,…
Ok finally after such long time we have made new set. This time we decided to do something for Riki. I am sorry that I didn't post any in progress shots, however lately I have to much over my head. After I will sort out such basic life need as having proper internet connection for example I will for sure post here more…
Hey guys! Awesome thread here! I am not really new to polycount but new to this thread and before that I was mostly an observer of some sort ^^. I made a weapon for faceless void and encountered something strange with the preview in the dota 2 workshop. When I compile the weapon and preview it in the workshop the standard…
Hello everyone! Sorry to interrupt you guys but I have something to say. There is fella ReMixx. He's hosting site http://dotahattery.com. I'm sure a lot of you're familiar with it and lots of you're using this site. It's really neat and cool way to show everyone your sets/items. As you may notice site doesn't really have…
@rory & snowstorm - thanks you guys!! @ T_Vidotto - I think a scythe would look pretty awesome on her, as long as her animations are conductive to it.. or maybe they would give her new ones? @ Soldeus - I had a similar issue, where some of my particle fx meshes are appearing offset from the actual mesh. It didn't seem like…