This is where I'll chime in because I agree with you for the most part. For the most part. Some third parties I feel have a right to promote themselves in game for the things they give back to the community. Things like the Na'Vi Weaselcrow, or the IG Dragon are great for the community and fans who love these teams and now…
It's understandable how everyone is jealous of Anuxi. She works like a machine and creates really quality items. I personally don't like all of her designs but I can't say a single word about her work quality. I do believe her items have bigger potential getting in the game just because she made them but that may not be…
We have just started to add support for effects as economy items and support for them in general on existing items. There are a number of additional things we'd like to add to this basic level of effect customization for items in addition to full blown effect authoring as time goes on. This should ramp up quickly, but…
Something that no one mentioned was that desolator for dazzle in the new set. That doesn't make any type of sense at all. It's wrong and misleading and valve just broke all their rules in this new chest! Usually when I'm super confident that I'm winning a game I buy crazy items like diffusal blade for anti-mage but I will…
Hi everybody! I'm looking at some awesome stuff so far, everyone. This is my first Polycount post, I hope I'm placing this on the right place. I'm Daniel "Danidem" Lucanu and I work as concept artist. I'm looking for 3D artists to collaborate at the Dota 2 Workshop. I simply love the Dota 2 Art style as well as the game…
DOTA 2 WORKSHOP CONTRIBUTIONS Resources Decompiling Character Models To Use As Reference Valve's Character Art Guide Valve's Texture Guide Info from Opethrockr55: Geometry • Budget o hero+items: 6-7k for the portrait and 3-4k triangles in the game o Good rule of thumb is to always stay on the lower end of the budget • LODs…
Listen mate, it's all part of the same issue. Just FYI, my post on your thread that is now a one-liner was previously a 3 paragraph scathing critique that I deleted after thinking, "fuck it, this negativity isn't worth it." However now that other people have stood up to critique it too, I know I'm not just being overly…
Thanks for all the help guys. I've gathered all of the info that I was able to pick up on in this thread and made a tutorial for my process of compiling (disclaimer: there are probably better ways). If you have anything to add or correct, please let me know. Maya 2012 is used for modeling/exporting. 1. Setting up your…