Finished this beast today, the MP412 REX, Some Russian made revolver that sadly never made it into production.. There was barely any reference around, 3 photo's of a real gun and 2 cg ones, so I had to make some bits up :p Some edges still need some softening I guess.. I'll see where I can improve them .
Hey polycounters, I am a recent immigrant to this forum from 4chan's /3/ board - the step up in quality is mind blowing and I hope being surrounded by such greatness will inspire and motivate me I'm working on a character (my first) and would appreciate some general feedback on the design, proportions, and so on before I…
<3 razorb :) thanks alot Ruz :) No thats actually not Nehru. its Jinnah (Founder of Pakistan). Im glad i got the ethnicity down hopefully. I worked on the cheeks. I think the angle of the lips needs alot of work. First time using skin shaders and big textures (2k maps) and renders. I must say it has its own perks :)
http://vimeo.com/24139845 finished this filmproject 3 days ago. in this version the audio is not available. (I am aware that there are still mistakes in the animation :-( but I am somehow glad that it got finished in the given time shedule. some screens of the clip I am now trying to make a rigged goose. (still have to…
we render 3 camera views - front/back/side, so yeah these are 3d. the game uses html5 canvas to render the stuff - so we kept it pretty simple, basically its just a tile set with sprites drawn on top of it. The basic engine slowy comes together (renderer working, client server communication mostly done) but no real game…
:D i saw that concept a while ago on cghub and it totally inspired me to start a little project ive been spending the odd hour on every 2 or 3 days. so far im 4 1/2 hours into the 8 hours i set myself as a time limit. shouldve spent more time on the initial blockout and i need to make proper lightmap UVs and then start…
@Jeffro...lovin the style you did for your textures...makes me wanna learn stylized right now...but i better learn the fundamentals first! I decided to start working on a spyglass...hoping to make this as detailed as as clean-baked as possible WITHOUT photoshop touch-ups :3 my high-poly atm (light grey piece is still being…
Ahh i didnt put 2 and 2 together! it is a small world, Thanks for coming in, it was great to meet you too and the talk was definitely one of coolest yet, something tells me you could've spent about 3 hours answering UDK vs Cryengine based questions. I think you've sold 30 more copies of crysis 2 at least, so that was a…
Maybe at one time software renders were considered 'cheating' but now high end game engines can almost match mental ray in quality, from what I have seen lately. Anyway this looks great man, the mushroom reminds me of the caves in Fallout 3 ;) @StevenEgan great stuff, left a comment in your thread! bit of high poly work…
Hi there, Textures.. hmm I`ll calculate.. for this whole building its.. 512 x 512 (7) 512 x 256 (3) 1024 x 512 (1) 1024 x 1024 (2) This is just diffuse textures. All have spec maps, not all have normal maps as I`m going for more of a GTA feel, more diffuse than heavy on the normals. Hope to have more to post soon!