Hello friends, Yesterday I tried 3d modeling for the first time, my reason for beginning to modeling is that I want to participate a contest called supercell maker, To this contest I have to do a skin for a video game character called Nita, but I don't have any experience, but I learned a litlle (I used blender) and I have…
Here's my method that I said at beginning (considers it as the answer or solution until someone suggests me better one): More details for anyone that not familiar with sub-d modeling: (I'm still learning so I want make better explaination for people like me.* There's a triangle, a circle and a square. You need to make a…
Hey guys. So I'm making this robot and having troubles with a certain part. It's frustrating and where I live no one knows how to hardsurface good (don't even mention using max at all). I've read many hardsurface guides, but because each situation seems too specific for my inexperienced mind, my head simply can't grasp how…
Thank you everyone who shared their problems Thanks a ton to all those who took time to clarify the root cause of majority of issues and possible solution to take on. It took me 3 days straight with some nap in between to read everything from page1(Sep 2008). It's totally worth it to read everything and make notes on stuff…
look back 2-3 pages, i have a great example on this.. look back 20-30.. Perna has.. Then look back another 50-60.. Earthquake, Perna, Me and so many more has shown great examples on how to get rid of theses issues. When it comes to curved surfaces to say. Dont do your cuts here , if you are, you will need so much more…
Unless they're using some sort of voodoo that shouldn't be possible, the shapes quite literally cannot merge like that without disturbing the linear angle of the sides taper, it's not a matter of topology. If you have some better reference though I'd be glad to give it another spin. To answer your other question, the steps…
hey, I'm a bit of an overthinker (and noob) and I'm not sure how to approach complex models. Below is a good example, a Gameboy Advance SP. The whole bottom body (not the flap that's coming up), is filled with circular depressions where the buttons are, indent shaped as the charger, rectangular indent where the on-off…
Thank you but already been answered. But here is another one. I decided to model this (for practicing sub-d.) How i tried to model the base: 1. (: 2. 3. 4. Divide on the segments seen here 5. Interpolation on 0 to get a low poly base mesh for sub-d. 6. And the result. The black one is the failed subdivided poly, the white…
Hey Vassago, Not sure this is what you need but here's a quick and dirty ( Hi Andy :P ) tutorial I did for the straps on the Darkwatch Gun I did. Link to the gun http://markdamico.carbonmade.com/projects/2388306 Tutorial: 1. Did a low poly version. 2. Ran connect to add some edge loops. 3. Extruded every other row of…
@Jantaaa No problem, I was waiting for GIT so had some time to check out the forums. I am glad you could get a better result than you had previously and that you managed to get things working by yourself! As of always from my experience when it comes to smoothing, it's always editing and tweaking the meshflow to solve…